

Key tip: Stalling out combat when there are few enemies left is crucial to mastery of the gameīasically, when there are few enemies left it is a good idea to stall out the combat (using low damage stun moves) in order to heal/stress heal as much as possible. I beat it with: Grave Robber/Occultist/Jester/Crusader

Highly Recommended Heroes: Crusader, Jester I've also uploaded this map to the wiki.) There are 4 Raids for the Darkest Dungeon, which must be completed in sequence: Personally, I'd send in the my team of fully developed heroes ASAP into the Darkest Dungeon so as to free up the roster space when these heroes get the Never Again status (or die). Also train a few replacements in case some of them die along the way. I'd like to emphasize this advice: Start planning which heroes want to bring to the various raids in the Darkest Dungeon as soon as your roster starts filling out.


Of course, you also unlock the next raid in sequence. This next raid does not have to be in the Darkest Dungeon to enjoy the bonus.Ī victorious mission in the Darkest Dungeon will remove all stress from all heroes in the estate. If you fail a raid in the Darkest Dungeon, all heroes gain a x2 XP Boost in the next raid. There are one or two curios per mission (see maps in the respective sections), but these do not require a provision item to make use of. There are no "cleansing" curio interactions. Not 100% sure about nighttime ambush after camping, but it seems like it cannot happen. Scouting is meaningless in the final dungeon: when you enter a room, paths which lead to new rooms will be revealed. No scouting, no surprises, no obstacles, no "Cleansing" curio interactions Any trinkets equipped by that hero is lost forever but trinkets in your bags are kept: so unequip all your heroes' trinkets before abandoning.ģ. If you choose to abandon a raid in the Darkest dungeon partway, you will suffer a random hero death. These heroes will not count towards the roster size, hence you can hire more heroes immediately upon a successful mission. They WILL enter other locations (Ruins, Cove, etc.). (I'll just call the final dungeon the Darkest Dungeon from now on)įirst, there are a few gameplay mechanics unique to the Darkest Dungeon that you should know about that do not exist in other raid locations.Įvery hero who is part of a successful raid in the Darkest Dungeon will not enter the Darkest Dungeon again. 4 teams, to be exact, but the last team is pretty flexible. Hopefully you've taken a look at this guide BEFORE you started planning your roster of heroes, as the main purpose of your entire campaign is to develope teams of heroes to conquer the dungeon itself. Welcome to the Darkest Dungeon, and I do mean the Darkest Dungeon itself, not the game.
